rules to play roller skating

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Rules to play Roller Skating

11. Special Jams
Any jam starting on the 4th or 8th period with less than 60 seconds remaining will run until 60 seconds have elapsed or until called off.
12. Blocking
A player may block an opponent with any part of his or her body with the following exceptions

It is illegal to use any part of the arm below the elbow.
It is illegal for a skater to block with his or her feet or trip an opponent.
In using arms for blocking purposes, the arm must be bent not fully extended.
It is illegal to block from the rear.
Elbows may be used in blocking but not in the following manner

A skater is not permitted to use an elbow block above the shoulders.
A skater is not permitted to use an elbow with an upward or downward motion.
In setting up a double block, it is illegal for the defensive skaters to grip hands or lock arms. Both blockers may receive the penalty at the discretion of the referee.
Other forms of illegal blocking may be called at the discretion of the referee.
No defensive skater will be permitted to drop back more than a distance of 20 feet behind the pack to block a jammer. A oneminute penalty may be called by the official.All skating must be in a counterclockwise direction.

13. Jams
Play begins by blockers lining up on the tracks starting line (the pivot line). The jammers start from the jammer line, a second starting line 30 feet behind the pivot line.Jams begin on a single short whistle blast where both jammers and blockers may begin engaging immediately.The pack is the largest single group of blockers containing members of both teams skating in proximity, arranged such that each are within 10 feet of the next.While blockers are required to maintain the pack, they are permitted to skate freely within the area of the track beginning 20 feet behind the pack and ending 20 feet ahead of it, an area known as the engagement zone.The first jammer to exit the front of the pack, having legally passed all blockers at least once, earns the status of lead jammer. 7 Once earned, lead jammer status cannot be transferred to other skaters, but certain actions (notably, being sent to the penalty box) can cause it to be lost. After the initial pass through the pack, each jammer scores a point every time they lap any member of the opposing team.
14. Equipment
Players skate on fourwheeled (quad) roller skates,and are required to wear protective equipment, including a helmet, wrist guards, elbow pads, knee pads, and mouth guards. Additional gear that is acceptable though subject to individual team rules include padded knee length pants, similar to what aggressive skateboarders wear, and gender specific gear such as a hard case sports bra for female players and protective cups for males.
15. Ending the Jam
The lead jammer can end the jam at any time, thus she controls the opposing teams ability to score points. Ideally the lead jammer will attempt to score as many points as possible, and end the jam before the opposing team scores any.
16. Passing the Star
The jammer for a team may pass the star to the pivot that is, she hands the star helmet cover to the pivot, at which point the pivot becomes the scoring jammer for the team.A jammer might pass the star because of fatigue, injury, penalty trouble, or because the pivot is in a better position to score.
17. The Whip
A blocker or pivot grasps her jammers hand and swings her forward, thus transferring some of her speed and momentum to the jammer.
18. Walling Up
A basic wall consists of two blockers working together to take up as much space on the track as possible to make it difficult for the opposing team to maneuver. Walling up refers to creating a wall formation at a strategic time, so the opposing team (especially the jammer) has no time to respond. A wall can inhibit, slow down, and ultimately trap the opposing jammer, and may last an entire jam if they can effectively hold the opposing team. Variations on the strategy include setting up blockers to rotate through the wall positions.
19. Goating
The pack is defined as the largest group of in bounds Blockers, skating in proximity, containing members from both teams. In the goatherding tactic, one team surrounds a blocker of the opposing team (usually the strongest or best blocker), and then slows so that that group becomes the pack. The opposing team, skating ahead, are thus put out of play and thus cannot legally block the goatherders jammer.
20. The Diamond
A similar tactic, wherein four blockers form a rough diamond around the opposing jammer to prevent her from getting through the pack.


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