Rules to play Checkers
. Maximum output with some simple thoughts...
When a players piece lands in one of the squares at the far end of the board, its move ends there and it becomes a king. A king is allowed to move or jump in any of the four diagonal directions within the limits of the board. A king cannot jump over one of the players own pieces.

Sit across from your opponent
Dont forget to block
How to move
Win or Draw
Starting position
Conduct of Players
Keep practicing

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